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UVMap issues, and ideas..
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10-08-2015, 01:28 AM
(This post was last modified: 10-08-2015 01:29 AM by micheus.)
Post: #6
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RE: UVMap issues, and ideas..
(10-08-2015 01:19 AM)ggaliens Wrote: I'm going to need to "stitch" 300, 400, ... or even 900 or more Tetrahedrons. So I'll need to see what parts of stitch can be available to a plugin.Usually we need to unwrap the mesh with care. Is impossible to guess how the user wants to unwrap the model - we can just try some options. In your case, with so regular shapes, I know you probably would be able to automatize the process. The use of Stitch was necessary just because all those edges were set to hard edges and - as I told - the hard edges in the model are automatically used as edges for cut. If you don't want use them for cut, then you need to unmark them.
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