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UVMap issues, and ideas..
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10-08-2015, 01:57 PM
Post: #9
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RE: UVMap issues, and ideas..
Kagehi first you must differentiate between uvmaps and textures.
Wings can only handle one set of uv-coordinates i.e. a uv-map, that means that each (real) vertex can only have one uv-coordinate. But wings can have multiple textures, you just make different materials and assign different images to each material. If you only want to work with a part of a uv-map select the faces you want to work with and select uv-mapping. I know LCSM generate bad maps sometimes, and I know the code is wrong but I don't know how to fix it the math is complex. Also blender got code/help from original inventor of the algorithm. But yeah a lot of cool things could be done in Autouv as you say with normal baking and stuff, we need more programmers that can take a look at those things, I don't have time to do that. |
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