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UVMap issues, and ideas..
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10-09-2015, 03:47 AM
Post: #14
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RE: UVMap issues, and ideas..
Ah. Ok. Found it. lol Never realized it even "had" the option for different texture types. :bangs head:
Now, just need to import all the gems I need, slice them the right way, then slap those on a surface, and.. lol Still, much better off than I was prior. Maybe go back and see what I can do with the last thing I built. Was trying to semi-recreate a bot from an old POVRay hall of fame image "Drunk Patrol", but the result was like 10 PE, or something, when done. Since I was aiming for like 3-4... it was, needless to say, a total design failure.
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Maybe go back and see what I can do with the last thing I built. Was trying to semi-recreate a bot from an old POVRay hall of fame image "Drunk Patrol", but the result was like 10 PE, or something, when done. Since I was aiming for like 3-4... it was, needless to say, a total design failure.