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UVMap issues, and ideas..
10-09-2015, 03:47 AM
Post: #14
RE: UVMap issues, and ideas..
Ah. Ok. Found it. lol Never realized it even "had" the option for different texture types. :bangs head:

Now, just need to import all the gems I need, slice them the right way, then slap those on a surface, and.. lol Still, much better off than I was prior. Wink Maybe go back and see what I can do with the last thing I built. Was trying to semi-recreate a bot from an old POVRay hall of fame image "Drunk Patrol", but the result was like 10 PE, or something, when done. Since I was aiming for like 3-4... it was, needless to say, a total design failure.
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Messages In This Thread
UVMap issues, and ideas.. - Kagehi - 10-07-2015, 02:20 AM
RE: UVMap issues, and ideas.. - ggaliens - 10-07-2015, 02:39 PM
RE: UVMap issues, and ideas.. - ggaliens - 10-07-2015, 09:50 PM
RE: UVMap issues, and ideas.. - micheus - 10-07-2015, 11:47 PM
RE: UVMap issues, and ideas.. - ggaliens - 10-08-2015, 01:19 AM
RE: UVMap issues, and ideas.. - micheus - 10-08-2015, 01:28 AM
RE: UVMap issues, and ideas.. - ggaliens - 10-08-2015, 01:36 AM
RE: UVMap issues, and ideas.. - micheus - 10-08-2015, 01:48 AM
RE: UVMap issues, and ideas.. - dgud - 10-08-2015, 01:57 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-08-2015, 05:05 PM
RE: UVMap issues, and ideas.. - micheus - 10-08-2015, 06:57 PM
RE: UVMap issues, and ideas.. - ggaliens - 10-08-2015, 11:04 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-09-2015, 01:06 AM
RE: UVMap issues, and ideas.. - Kagehi - 10-09-2015 03:47 AM
RE: UVMap issues, and ideas.. - micheus - 10-09-2015, 03:54 AM
RE: UVMap issues, and ideas.. - dgud - 10-12-2015, 12:52 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-12-2015, 01:57 PM
RE: UVMap issues, and ideas.. - micheus - 10-12-2015, 02:19 PM
RE: UVMap issues, and ideas.. - Nova - 10-12-2015, 10:16 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-13-2015, 05:17 PM
RE: UVMap issues, and ideas.. - Nova - 10-13-2015, 07:09 PM
RE: UVMap issues, and ideas.. - Kagehi - 10-13-2015, 08:59 PM

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