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UVMap issues, and ideas..
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10-12-2015, 12:52 PM
Post: #16
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RE: UVMap issues, and ideas..
Hmm did not remember that I had done that, nowadays since I have implemented showing normalmaps,
we could get access to the Tangent space and produce real normal maps in TN space, cool. I.e. we could uv-map a lowres model continue to add geometry and bake a normal-map of the highres model and then apply it to the low res model. Needs some more code in autouv, and a better shader. |
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