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AutoUV shaders [updated: 05/13/2020]
10-21-2016, 03:55 PM (This post was last modified: 10-21-2016 04:00 PM by micheus.)
Post: #38
RE: AutoUV shaders [updated: 10/29/2015]
(10-20-2016 09:02 PM)oort Wrote:  Do they get added to the list of available ones by simply adding them to the folder?
No. It's necessary to create the auv file - an "interface" between the GLSL code and Wings3D AutoUV feature.
I'm going to try find a time to write a simple script about the process. But the "hard" thing is code the GLSL - I know just the basic and I still have been studying it once in a while.

Quote:P.S. Micheus, I was going to try downloading the file you have listed in post #26 but even though I am logged in I cannot get the file. I get a message that I do not have permission. I have always had this problem when trying to view images posted in this way as well.. Sad
Sorry about that oort. It shouldn't be a problem since you are logged. Unfortunately I have no idea about how to fix that.
I added it to my Google driver where I was sharing the Shaders

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - micheus - 10-21-2016 03:55 PM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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