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AutoUV shaders [updated: 05/13/2020]
10-23-2016, 01:46 PM (This post was last modified: 10-24-2016 05:48 AM by micheus.)
Post: #43
RE: AutoUV shaders [updated: 10/29/2015]
linkoboy, the wpc_*.sub is the "guy" used to create de dialog interface that can allow the user to play with parameters like flip X or Y colours. Take a look at one of those 3d shaders file and you can add that.
I can do that late if you think it's complicated to understand, but I have a guess that you can do it. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - micheus - 10-23-2016 01:46 PM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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