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AutoUV shaders [updated: 05/13/2020]
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10-23-2016, 01:46 PM
(This post was last modified: 10-24-2016 05:48 AM by micheus.)
Post: #43
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RE: AutoUV shaders [updated: 10/29/2015]
linkoboy, the wpc_*.sub is the "guy" used to create de dialog interface that can allow the user to play with parameters like flip X or Y colours. Take a look at one of those 3d shaders file and you can add that.
I can do that late if you think it's complicated to understand, but I have a guess that you can do it.
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