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AutoUV shaders [updated: 05/13/2020]
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10-25-2016, 01:26 PM
Post: #45
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RE: AutoUV shaders [updated: 10/29/2015]
Micheus,
Thanks for trying. Too bad that it does not work in AutoUV. I have never created normal maps before. I wonder if there would be a lot of interest in this? I guess that heightmaps are not possible for the same reason. Would it be possible to create gloss maps? Thanks, oort |
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