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AutoUV shaders [updated: 05/13/2020]
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10-26-2016, 03:00 AM
(This post was last modified: 10-26-2016 03:05 AM by oort.)
Post: #47
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RE: AutoUV shaders [updated: 10/29/2015]
Micheus,
It is amazing what you can do... ![]() Thanks for adding this feature. Are you using Wings 2.1 in the example you are showing? Maybe my graphics card does not support displaying normal maps??? I can render with YafaRay and see the affect of the normal map but I cannot see it in Wings3D. What settings are you using when creating the normal map? The normal map I created does not show the different colors as strong as they are in yours. I used an image like you have shown. What do the options Invert X, Invert Y, Colored Background, and Scale do? Yes, lots of questions... ![]() Thanks, oort |
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