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AutoUV shaders [updated: 05/13/2020]
10-26-2016, 09:57 AM (This post was last modified: 10-26-2016 09:59 AM by dgud.)
Post: #48
RE: AutoUV shaders [updated: 10/29/2015]
Micheus if you have time and want to play with normals, I have a branch that doesn't work in dgud/autouv/normalmaps
But it might be a starting point, some parts of that branch might be merged already to master.

trananha91: (I have not tested now but the idea was that this should work)
You can do a fake AO bake pass by:
uv-map your model,
copy it,
hide original,
subdivide copy a pair of times,
Tools/AO,
Open Autouv window generated texture with vertex colors,
Drag generated texture to orig model (as diffuse texture)
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - dgud - 10-26-2016 09:57 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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