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AutoUV shaders [updated: 05/13/2020]
10-27-2015, 12:59 PM
Post: #7
RE: AutoUV shaders
micheus,I see. Certainly the type 2.0 has a border(Grid)!
Thanks to that, I was able to make a more easy-to-understand illustration.
The following image is so.


Type0: Default hexagon.
Type1: like a pineapple fruit or Corn (these are laid without a gap.)
Type2: like a solid honeycomb with border.
Type3: like a frame which beveled gradation.(or a spaceship's wall?)


Regard to Alpha channel.
It is useful to be able to synthesize Wings's ambient occlusion to the texture.
AutoUV create texture has two aspects.
* Applied shader effect to a texture.
* Generate a texture by shader mixing.
and,Layer-based shader mixing is simple and easy to learn.
It has great potential.
Cheer!
------------
tkbd
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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