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AutoUV shaders [updated: 05/13/2020]
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10-27-2015, 12:59 PM
Post: #7
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RE: AutoUV shaders
micheus,I see. Certainly the type 2.0 has a border(Grid)!
Thanks to that, I was able to make a more easy-to-understand illustration. The following image is so. ![]() Type0: Default hexagon. Type1: like a pineapple fruit or Corn (these are laid without a gap.) Type2: like a solid honeycomb with border. Type3: like a frame which beveled gradation.(or a spaceship's wall?) Regard to Alpha channel. It is useful to be able to synthesize Wings's ambient occlusion to the texture. AutoUV create texture has two aspects. * Applied shader effect to a texture. * Generate a texture by shader mixing. and,Layer-based shader mixing is simple and easy to learn. It has great potential. Cheer! ------------ tkbd |
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