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AutoUV shaders [updated: 05/13/2020]
12-05-2015, 09:14 AM (This post was last modified: 09-15-2019 09:43 PM by micheus.)
Post: #26
RE: AutoUV shaders [updated: 10/29/2015]
That is interesting, because I made it work yesterday just fixing the comment in the fragment shader (.fs) file. I'm going to send you the files late, so you can test them.

About to play with content without have problems with the access rights, you can:
- install Wings3d other than programs files folder;
- if you have the v. 2.0.? Installed, it's "portable", so it means you can copy the installed version to anywhere and it still will work without to need any tweaking.
- you can start you editor using the context menu option "Run as Administrator " (or something like this - my Windows runs in Portuguese). This way it will be able to write to that folder.


Updated: here is the result and the files attached.



Attached File(s)
.zip  test_shader.zip (Size: 1.22 KB / Downloads: 4)

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: AutoUV shaders - tkbd - 10-25-2015, 02:18 AM
RE: AutoUV shaders - micheus - 10-25-2015, 01:14 PM
RE: AutoUV shaders - dgud - 10-26-2015, 10:43 AM
RE: AutoUV shaders - micheus - 10-26-2015, 03:47 PM
RE: AutoUV shaders - dgud - 10-26-2015, 06:59 PM
RE: AutoUV shaders - tkbd - 10-27-2015, 12:59 PM
RE: AutoUV shaders - Nova - 10-27-2015, 09:21 PM
RE: AutoUV shaders - micheus - 10-28-2015, 12:46 AM
RE: AutoUV shaders [updated: 10/29/2015] - micheus - 12-05-2015 09:14 AM
New texture shader: Image Mixer - micheus - 05-13-2020, 10:31 PM

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