Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
UV Mapping With Wings - Pagoda Productions Tutorial
11-14-2015, 04:41 AM (This post was last modified: 11-14-2015 05:48 AM by ssmeier.)
Post: #3
RE: UV Mapping With Wings - Pagoda Productions Tutorial
Pagoda Productions Tutorial - Step 28

Thank you, micheus.
- -
By adding the "Draw Faces" in the "Draw Options" dialog, "Render" section, my result was similar to the Pagoda Productions result.

Step 27 by Pagoda


Step 27 by Steve (first try)


Step 28 by Pagoda (the UV "islands" have the same colors as the materials in the Outliner window)


Step 28 by Steve (first try - the UV "islands" have no color)


Step 28 by Steve (tip from micheus - Render "Draw Faces")


- -
In the Size section, change the drop-down to 1024x1024 (3Mb).
In Render section,
0: Background drop-down (no change needed)
1: Draw Edges drop-down, LMB Options button. (LMB means "left mouse button").
The Draw Edges dialog opens.


Edge Width: field, type "2.0".
checkmark "Use vertex colors (on border edges)"
LBM the OK button. The dialog closes.

Here is the setting I did not know to do.
In the Render section, if there is a 2: use it. If only 0: and 1: exist, create a 2: (LMB "New Pass" button).


In the screen shot above, there is no 2: in the Render section, so LBM the New Pass button.
2: Draw Faces drop-down (was set to None).

LBM the OK button. The dialog closes.
- -
Step 27 by Steve (second try)


-Steve
Reply


Messages In This Thread
RE: UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-14-2015 04:41 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)