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UV Mapping With Wings - Pagoda Productions Tutorial
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11-14-2015, 04:41 AM
(This post was last modified: 11-14-2015 05:48 AM by ssmeier.)
Post: #3
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RE: UV Mapping With Wings - Pagoda Productions Tutorial
Pagoda Productions Tutorial - Step 28
Thank you, micheus. - - By adding the "Draw Faces" in the "Draw Options" dialog, "Render" section, my result was similar to the Pagoda Productions result. Step 27 by Pagoda ![]() Step 27 by Steve (first try) ![]() Step 28 by Pagoda (the UV "islands" have the same colors as the materials in the Outliner window) ![]() Step 28 by Steve (first try - the UV "islands" have no color) ![]() Step 28 by Steve (tip from micheus - Render "Draw Faces") ![]() - - In the Size section, change the drop-down to 1024x1024 (3Mb). In Render section, 0: Background drop-down (no change needed) 1: Draw Edges drop-down, LMB Options button. (LMB means "left mouse button"). The Draw Edges dialog opens. ![]() Edge Width: field, type "2.0". checkmark "Use vertex colors (on border edges)" LBM the OK button. The dialog closes. Here is the setting I did not know to do. In the Render section, if there is a 2: use it. If only 0: and 1: exist, create a 2: (LMB "New Pass" button). ![]() In the screen shot above, there is no 2: in the Render section, so LBM the New Pass button. 2: Draw Faces drop-down (was set to None). LBM the OK button. The dialog closes. - - Step 27 by Steve (second try) ![]() -Steve |
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UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-12-2015, 05:01 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - micheus - 11-12-2015, 12:21 PM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-14-2015 04:41 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-14-2015, 05:45 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - micheus - 11-14-2015, 11:55 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - digitaldavinci - 03-20-2019, 12:39 AM
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