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UV Mapping With Wings - Pagoda Productions Tutorial
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11-14-2015, 11:55 AM
Post: #5
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RE: UV Mapping With Wings - Pagoda Productions Tutorial
(11-14-2015 05:45 AM)ssmeier Wrote: If you close Wings3D now, and re-open "pagoda_28.wings" later, here are things to notice.Wings3D doesn't save unused materials by default. If you need to that, take a carefully look at the File menu - you have five different Save options. One of them is Save Unused Materials. As you are in a "learning mode", other that would be of your interest is "Save Incrementally" which allow you to preserve a previous state of your project. It creates a sequential list of file, so you can go back to a previous state in case you take a wrong way at some point. Quote:The Outliner only contains default material, sphere1_auv material and asphere1_auv texture.To get the AutoUV with the islands you need to select the object (in face or bode mode) in order the AutoUV know what to show.
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| Messages In This Thread |
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UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-12-2015, 05:01 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - micheus - 11-12-2015, 12:21 PM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-14-2015, 04:41 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - ssmeier - 11-14-2015, 05:45 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - micheus - 11-14-2015 11:55 AM
RE: UV Mapping With Wings - Pagoda Productions Tutorial - digitaldavinci - 03-20-2019, 12:39 AM
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