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YafaRay UV Cube XML Code
03-28-2013, 12:59 AM
Post: #11
RE: YafaRay UV Cube XML Code
It may not still be the case; but from what I have read on the web in the past, Luxrender is much slower than YafaRay???

oort
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03-28-2013, 04:18 AM
Post: #12
RE: YafaRay UV Cube XML Code
(03-28-2013 12:59 AM)oort Wrote:  but from what I have read on the web in the past, Luxrender is much slower than YafaRay???
Probably yes. Again, time is a relative question. Smile
What kind of result is enough for us?
I think we only can make a best comparison between those that use the same "technology". (see Spectral rendering)

I found a comment that can explain that impression:
... everything else Lux is spectral. All things being equal, it will always be slower than a simple RGB renderer. (ref. post)

and other about LuxRender vs Cycles:
LuxRender focuses on the physically-based aspect of rendering, while Cycles focuses more on the classical "production style" rendering. Thus it's harder to cheat in LuxRender than in Cycles, for example having a shadowless object. On the other hand you can use measured data and such for materials and good results with relatively little tweaking in LuxRender. (ref. post)

even POV-Ray - supposed to be fast - can spend a lot of time to render a scene if we want produce a photo-realistic image. Take a look at this image on gallery. It took 154 hours to be ready.
* It probably would be a little small nowadays in the new CPUs and using POV-Ray 3.7 that supports many cores.
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03-28-2013, 05:09 PM
Post: #13
RE: YafaRay UV Cube XML Code
Cool link to POV / Wings USER. Thanks for sharing.
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10-24-2013, 05:10 PM
Post: #14
RE: YafaRay UV Cube XML Code
You should keep using your render if you are satisfied with it, agreed, cause deffinetly no one wants you to move on.
I do kind of prefer speed although many want something else.

Wings3d doesn't have its own render, so if someone wants a good render for a project he will need to send the project to some other 3d app.

I reccomend yaffaray as the best and chepest option.

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