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I currently can't sphere/cylinder map this type of chart/cuts
12-29-2015, 06:38 AM (This post was last modified: 12-29-2015 08:01 PM by micheus.)
Post: #13
RE: I currently can't sphere/cylinder map this type of chart/cuts
Thanks for share the fragment of code.

(12-29-2015 05:44 AM)ggaliens Wrote:  Here is anther interesting UV mapping consideration ... I might need to look into ... not sure how Wings3D sets or handles UVs over-runs.

http://gamedev.stackexchange.com/questio...-less-than
That use to be applied to make "tillable" textures.
If you move the mesh outside the map image it will like be "moved" inside from the other side:


Maybe you could use that to avoid to make that cut from top to bottom, it could be "imaginary".

Just now I noticed the Y in 3D space was not matching with the Y in UV space. (it's upside down) Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: I currently can't sphere/cylinder map this type of chart/cuts - micheus - 12-29-2015 06:38 AM

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