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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.
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12-27-2015, 02:40 AM
Post: #7
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RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.
Still the same error came out.
Quote:ERROR: 0:393: '-' does not operate on 'float' and 'int'So, I change your code to "d = (d - float(int(d)));" wrapping by float() Then, Psychedelic noise (and other noise shaders) are workng!! ![]() In OSX, it seems type of variable is strict. Is it correct in this image result? ![]() ------ tkbd |
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| Messages In This Thread |
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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-25-2015, 10:02 AM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-25-2015, 03:37 PM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-25-2015, 08:41 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-26-2015, 01:17 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - dgud - 12-26-2015, 05:16 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-26-2015, 06:43 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - tkbd - 12-27-2015 02:40 AM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - micheus - 12-27-2015, 11:50 AM
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