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cyseal's gallery
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01-19-2016, 10:57 PM
(This post was last modified: 02-01-2016 09:23 PM by cyseal.)
Post: #1
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cyseal's gallery
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01-24-2016, 08:59 AM
(This post was last modified: 01-24-2016 09:00 AM by cyseal.)
Post: #2
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cyseal's gallery
Sunken city concept
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01-24-2016, 01:31 PM
Post: #3
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RE: cyseal's gallery
It looks like somewhere in deep sea.
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01-26-2016, 10:13 PM
Post: #4
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RE: cyseal's gallery
Nice images! The so good use of the blue color on the second image, especially, adds very much to the result.
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01-26-2016, 10:25 PM
(This post was last modified: 01-27-2016 01:09 PM by cyseal.)
Post: #5
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RE: cyseal's gallery
Also, it shows my unskilled knowledge to use more colors
![]() I tried to use colorful ambient but it was a mess. So, I'm more oriented in one key lighting and more or less one color. It's more manageable. My first shape for the challenge https://dl.dropboxusercontent.com/u/13451287/CH1.PNG |
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04-09-2016, 12:18 AM
(This post was last modified: 04-09-2016 12:19 AM by cyseal.)
Post: #6
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RE: cyseal's gallery
Testing Wings 2.0.3 and following Micheus's sphericon tutorial.
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04-09-2016, 01:23 AM
Post: #7
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RE: cyseal's gallery
I liked the render. Nice colour/light.
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04-23-2016, 08:35 PM
Post: #8
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RE: cyseal's gallery
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04-23-2016, 08:48 PM
Post: #9
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RE: cyseal's gallery
Nice variation of the Twisted Starball.
I would suggest you to subdivide once more during the export process. As the image is big we can easily see "octagons" instead of circles.
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04-23-2016, 08:52 PM
(This post was last modified: 04-24-2016 06:58 AM by cyseal.)
Post: #10
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RE: cyseal's gallery
This is a starball in Wings with Blender's wireframe modifier on top. Now I'm curious how will look sphericon wireframed?
Micheus, how to keep the octagon holes after the subdv ? So, that they don't get rounded up? |
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