08-23-2016, 07:03 PM
Ill add my two cents:
First: Erlang is fine, but there is an opportunity here for the experienced coders to show others how to use it. Why not make introductory courses to Erlang a page on this website? Why not make some Youtube videos showing how users can work on tools for Wings3d?
Second: Wings3d is a box modeler. In order to grow box modeling user base, there needs to be more emphasis on learning box modeling techniques. I mean Wings3D makes box modeling easy so Wings3D should be promoting box modeling.
Third: We need complete tools. The UV mapping functions are ok, but we could improve those to make it easier/better. Same thing could be said about sculpting tools. And we could better integrate the renderers into Wings3D.
Wings3D has an opportunity to bring back box modeling, but they have to be more extroverted.
First: Erlang is fine, but there is an opportunity here for the experienced coders to show others how to use it. Why not make introductory courses to Erlang a page on this website? Why not make some Youtube videos showing how users can work on tools for Wings3d?
Second: Wings3d is a box modeler. In order to grow box modeling user base, there needs to be more emphasis on learning box modeling techniques. I mean Wings3D makes box modeling easy so Wings3D should be promoting box modeling.
Third: We need complete tools. The UV mapping functions are ok, but we could improve those to make it easier/better. Same thing could be said about sculpting tools. And we could better integrate the renderers into Wings3D.
Wings3D has an opportunity to bring back box modeling, but they have to be more extroverted.