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Amfitrion's gallery
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01-31-2016, 07:33 AM
Post: #1
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Amfitrion's gallery
Here I will post my new works, for no create unnecessary threads.
Its model of castle, my experiment with lightning metods (i got book "Digital lightning and rendering" by Jeremy Birn") ![]() ![]() ![]() ![]() Unfortunately, i dont know how to make good sea( |
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01-31-2016, 07:45 AM
Post: #2
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RE: Amfitrion's gallery
Awesome!
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01-31-2016, 08:30 AM
Post: #3
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RE: Amfitrion's gallery
Amfitrione this is good pieces of work
How make good (realistic) water? Use refractive/reflective material and normal or bump maps simulated wawes. (see my threat - Viking boat) InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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01-31-2016, 10:56 AM
(This post was last modified: 01-31-2016 11:00 AM by Mishou.)
Post: #4
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RE: Amfitrion's gallery
Nice one! Really nice one! 5* from me (or more). Based on the scale of windows/towers and the rest of construction elements looks more of a toy castle, but the lighting and texturing are great! The water looks ok, the pattern is way to obvious.
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01-31-2016, 12:11 PM
(This post was last modified: 01-31-2016 01:16 PM by cyseal.)
Post: #5
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RE: Amfitrion's gallery
How did you create stone rocks in Wings?
When you model the castle in Wings, did you create it with only one mesh using inset and extrude ? |
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01-31-2016, 12:27 PM
(This post was last modified: 01-31-2016 12:49 PM by amfitrione.)
Post: #6
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RE: Amfitrion's gallery
olve11, yes i used this way, but problem is one pattern looks not good in different planes: close plane, middle plane, long-ranged plane, in part with sizes of waves. It this model sea near horizont llooks good, but top view...
for example my older pictures with ship: ![]() ![]() close plan looks enough good, but near horisont he noized by too frequent waves. Only way, that i know - use for different planes (and different renders) different textures. Dont know, may be i just have not good patterns cyseal castle composed from different parts: main hall, tower, two sets of little towers, fences, rock, sky and sea. For tower and main hall used boolean functions in manifoldlab some trick in using "holes" in windows and separated glasses - other way glasses looks bad for rock i use "sculpt" tool, its works worse then in ZBrush, but really good for wild ground
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01-31-2016, 01:00 PM
(This post was last modified: 01-31-2016 01:02 PM by micheus.)
Post: #7
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RE: Amfitrion's gallery
anfitrione, that is beautiful work.
The light looks fine and it seem coherent with your clear "sky dome". ![]() The water really is a problem if we don't have access to a flow simulator tool. But if you find a good image that you could to use as patter, maybe the result could be better. In my tests with the heightmap plugin I found one that gave me a nice result when Used to Defford the sea mesh. I'm not sure it's really tileable. If you want to check take a look in this old post: http://nendowingsmirai.yuku.com/forum/ge...204/type/0
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01-31-2016, 01:31 PM
Post: #8
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RE: Amfitrion's gallery
Nice work!
The sea... search Youtube for a good tutorial about ocean and sea foam creation in Blender. You may have a lot of ideas from such tutorials, even if you do not have any knowledge as to the use of Blender. |
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01-31-2016, 03:44 PM
Post: #9
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RE: Amfitrion's gallery
We could easily brake up some of the water PATTERNS by introducing a very subtle new deformation whose action lies only in your water plane.
Even a very giant twist (2 degrees) in your water around a point might brake up the lines a little. I'm sure we could come up with something better than "TWIST". Water still looks fairly nice. Of course the boat is awesome. |
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02-09-2016, 04:03 PM
Post: #10
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RE: Amfitrion's gallery
Amfitrion,
Great castle. Cool design. oort |
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