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Fragmentarium implementation
02-03-2016, 12:02 PM
Post: #1
Fragmentarium implementation
Is it possible write in Wings similar raytracing engine.
It's built in C++, OpenGL/GLSL, and Qt 5.
https://github.com/Syntopia/Fragmentarium
http://blog.hvidtfeldts.net/index.php/ca...mentarium/
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