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smoothen faces normals
02-21-2016, 04:28 PM (This post was last modified: 02-21-2016 04:32 PM by mireazma.)
Post: #1
smoothen faces normals
Hello.
I haven't used Wings in a long time but as far as I recall you could transform a face (maybe rotate it) so that its normal becomes the average of the normals of the surrounding faces. I just can't find it.
Am I mistaken or otherwise is there any workflow in this respect?

Case: the problem I have is that smoothing a body leaves some ugly creases because the normals of the initial adjacent faces don't vary gradually. That's why I want to "blur" their normals.
       
Note: I don't want to edit the normals themselves and leave the verts/faces in their original position (if this would be even possible)! Instead I want to actually transform the faces (rotate/move) so that the normals get "blurred" as a result.
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02-28-2016, 09:24 PM
Post: #2
RE: smoothen faces normals
Hi Mireazma. I don't remember about an option to rotate a face but for rotate a edge in a face.

Could you share the object for better evaluation?

Also, are you working with a supposed low poly count, hard edges and a mix of tris/quads because it's needed?
I'm asking because maybe we could to suggest some changes to the mesh topology.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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