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Rounded bevels...
04-19-2016, 09:49 AM
Post: #31
RE: Rounded bevels...
We are going ROUND and ROUND this problem ...
04-19-2016, 11:13 PM
Post: #32
RE: Rounded bevels...
This 'sphereify' is a great command. It can be used independently of the bevel think. Keep it in ML as an independent command please.

The search for the implementation of a feature may result in such extras' too. Richness! : - )
04-19-2016, 11:49 PM
Post: #33
RE: Rounded bevels...
Do you have the MODELS for the beveled "rocks" or bevelled irregular shapes from the images in the early part of this thread ? Maybe you shared them once and I forgot about it.
04-20-2016, 12:33 AM
Post: #34
RE: Rounded bevels...
I will look to see... maybe I kept them somewhere.

Btw, I am putting below a series of images showing the bevel options in Blender. They may be helpful.

There are three steps-kinds of geometry building... the first one consists of just adding more lines to the edges of the object, the second one is the outer rounding and the third one is the inverse rounding:

Then there is the area width choosing:

And then there is the rounding:

04-24-2016, 03:34 PM
Post: #35
RE: Rounded bevels...
Any new on the progress
04-25-2016, 12:01 AM
Post: #36
RE: Rounded bevels...
No News ... if you want to maybe speed things up or get specific news ...
show me a particular sort of bevel you want ... on your model, than you can't currently, easily make with Wings3D.

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