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help: uv/textures/export
02-26-2016, 09:35 AM (This post was last modified: 02-26-2016 09:47 AM by Marcin Maćkowiak.)
Post: #4
RE: help: uv/textures/export
Yes, you have to export .obj with textures into the same directory.
.mtl file containing texture map information for the object.

Lets do it step by step.
- Try to name everything like on the picture,
- Make all Textures Internal,
- Export Obj with textures to the same directory on your computer for me it is "Test".
- Textures MUST be named the same as in Wings so better export them from wings directly and you will be sure it`s done ok,
(If your texture in Wings is named "Brick", but you will import into unity .obj file with texture named "123brick^%@" it won`t work, same for texture format .png .jpg etc...)
- You can name .obj file whatever you want.


- Create new folder in unity and drag and point .obj .mtl and textures into this folder in unity. For example here is mine "Test" (in unity).


- Here is an effect.
- Notice that unity insterts the name of object (GG in Wings3D) before material name.

Example:
object name: Test
material name: example
in unity: Test_example


Remember for better performance don't create scene in Wings. Do things in Wings like boxes, buildings, environment etc. and connect together everything in Unity.

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Messages In This Thread
help: uv/textures/export - kaolin - 02-25-2016, 07:38 AM
RE: help: uv/textures/export - kaolin - 02-25-2016, 05:14 PM
RE: help: uv/textures/export - Marcin Maćkowiak - 02-26-2016 09:35 AM
RE: help: uv/textures/export - kaolin - 02-26-2016, 11:49 PM
RE: help: uv/textures/export - micheus - 02-28-2016, 09:01 PM

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