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help: uv/textures/export
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02-26-2016, 09:35 AM
(This post was last modified: 02-26-2016 09:47 AM by Marcin Maćkowiak.)
Post: #4
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RE: help: uv/textures/export
Yes, you have to export .obj with textures into the same directory.
.mtl file containing texture map information for the object. Lets do it step by step. - Try to name everything like on the picture, - Make all Textures Internal, - Export Obj with textures to the same directory on your computer for me it is "Test". - Textures MUST be named the same as in Wings so better export them from wings directly and you will be sure it`s done ok, (If your texture in Wings is named "Brick", but you will import into unity .obj file with texture named "123brick^%@" it won`t work, same for texture format .png .jpg etc...) - You can name .obj file whatever you want. ![]() - Create new folder in unity and drag and point .obj .mtl and textures into this folder in unity. For example here is mine "Test" (in unity). ![]() - Here is an effect. - Notice that unity insterts the name of object (GG in Wings3D) before material name. Example: object name: Test material name: example in unity: Test_example ![]() Remember for better performance don't create scene in Wings. Do things in Wings like boxes, buildings, environment etc. and connect together everything in Unity. Follow me: YOUTUBE WEBPAGE |
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| Messages In This Thread |
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help: uv/textures/export - kaolin - 02-25-2016, 07:38 AM
RE: help: uv/textures/export - Marcin Maćkowiak - 02-25-2016, 08:46 AM
RE: help: uv/textures/export - kaolin - 02-25-2016, 05:14 PM
RE: help: uv/textures/export - Marcin Maćkowiak - 02-26-2016 09:35 AM
RE: help: uv/textures/export - kaolin - 02-26-2016, 11:49 PM
RE: help: uv/textures/export - Marcin Maćkowiak - 02-27-2016, 12:15 PM
RE: help: uv/textures/export - micheus - 02-28-2016, 09:01 PM
RE: help: uv/textures/export - Marcin Maćkowiak - 02-29-2016, 08:15 AM
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