|
Heightmap Surface [plug-in] (updated: 2014/Jun/30)
|
|
11-20-2012, 01:32 PM
Post: #11
|
|||
|
|||
|
Zip vs TAR ...
Zip vs TAR ...
If I'm not mistaken ... *.ZIP is not supported by the plugin-installer on the Wings3D menus ? Or were my eyes failing me again. Please advise. |
|||
|
11-20-2012, 02:00 PM
(This post was last modified: 11-20-2012 02:52 PM by micheus.)
Post: #12
|
|||
|
|||
|
RE: Heightmap Surface [plug-in]
Well, I was assuming that you could unzip it and copy the files manually to the right place - something like "c:\program files\wings3d_1.4.1.36.g53af2\lib\wings-1.4.1.36.g53af2\plugins\primitives" under Windows.
_____ Ok, I just upload a .tar file. Also, I was thinking you were interested to play with the source code. |
|||
|
11-20-2012, 02:55 PM
(This post was last modified: 11-20-2012 02:56 PM by ggaliens.)
Post: #13
|
|||
|
|||
|
RE: Heightmap Surface [plug-in]
I will want to play with the source files, so thanks for sharing them.
But ... since you were including language files (three) and one beam file. I figured maybe you should consider the .tar or .gz format. I know it might "scare" some Windows people. LOL. But it is loved by the installer. I wonder if we can make the plugin installer love zip files too ? |
|||
|
11-20-2012, 03:00 PM
Post: #14
|
|||
|
|||
RE: Heightmap Surface [plug-in]
(11-20-2012 02:55 PM)ggaliens Wrote: I wonder if we can make the plugin installer love zip files too ?I think it's possible to be implemented: Erlang -- Zip (anyway, I didn't check the source code where tar file is managed). |
|||
|
11-20-2012, 03:11 PM
Post: #15
|
|||
|
|||
|
RE: Heightmap Surface [plug-in]
Micheus and gg, both you guys know how to use git.
Just create a remote and fetch the branch you want to test ![]() I sometimes also help dev for a project called mypaint, and their users pull git branches for testing without having any coding skills! Of course wings is a tad bit more complicated to build. But once the dev/git environment is setup, it's dead easy to try the latest version of wings any dev is producing. |
|||
|
11-20-2012, 03:24 PM
Post: #16
|
|||
|
|||
RE: Heightmap Surface [plug-in]
(11-20-2012 03:11 PM)optigon Wrote: Micheus and gg, both you guys know how to use git.Definitively I think I'm not knowing how to express myself. ![]() The plugin sources are already on github and about the possibility of use zip files - if I decide to implement it - of course I'll submit it to github too. ![]() We are flooding the thread. If there is an "Close Thread" button there, plese use it. |
|||
|
11-20-2012, 03:42 PM
(This post was last modified: 01-15-2013 03:13 PM by optigon.)
Post: #17
|
|||
|
|||
|
RE: Heightmap Surface [plug-in]
Thread Closed.
---- Thread reopened at Micheus' request. |
|||
|
01-15-2013, 04:02 PM
(This post was last modified: 01-19-2013 01:03 PM by micheus.)
Post: #18
|
|||
|
|||
|
RE: Heightmap Surface [plug-in] (updated: 2013/Jan/15)
Updated: It was added dialog preview support for latest snapshot.
Before you (ggaliens) ask me: yes! I'm using a very small #we (cube) - as you suggested in post #2 (and I already tried before) - and using pst field for carry all data I need to draw it (It's all in memory). It's really fast than creating a full #we for each update (left using full #we and right using pst+draw OpenGL): It was used images with this dimensions: 512x512 and 2362x2362 (that is not relevant since they were converted to 384x384) The code on the github: mv/heightmap_surface_preview [edit] edited the resolution note below of the video. |
|||
|
01-15-2013, 10:07 PM
Post: #19
|
|||
|
|||
|
I think after preview ...
I think after preview ...
You still want to do all the polygon creation in the DRAW routine ... always keeping just that place-holder #we{ } . I should just try it before I comment. I did notice that you only went maybe 333 x 333 ? It looks good Micheus. I am excited to try it. |
|||
|
01-15-2013, 10:34 PM
Post: #20
|
|||
|
|||
| RE: I think after preview ... | |||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)





