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UV Mapping Cylindrical Objects
03-06-2016, 07:55 PM (This post was last modified: 03-06-2016 07:58 PM by some_yahoo.)
Post: #1
Lightbulb UV Mapping Cylindrical Objects
When I am unfolding cylindrical objects I frequently run into this situation.
the tops of my cylinder segments make uniform trapezoids and when I segment them for unfolding, they are all 22.5 degrees rotated from one another.



I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\.

it would be cool if I could
- select one
- (i) to get them all
- right-click, "match orientation" to rotate them all to the same orientation, or...
- right-click "overlay" to orient them the same and fix them to one another.

I know this would be a headache if the user has selected some 3. 4. and 5 vertex faces, but maybe we could trap for that somehow.

I have spent many hours doing this manually over the years.

Would anyone else like this feature?


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I'd rather live with false hope than with false despair.
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03-07-2016, 03:44 AM (This post was last modified: 03-07-2016 03:44 AM by micheus.)
Post: #2
RE: UV Mapping Cylindrical Objects
(03-06-2016 07:55 PM)some_yahoo Wrote:  I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\.
some_yahoo, I think that can be achieved depending on how you cut the mesh:


@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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03-08-2016, 08:10 AM
Post: #3
RE: UV Mapping Cylindrical Objects
Do tell.

I'd rather live with false hope than with false despair.
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03-08-2016, 06:39 PM
Post: #4
RE: UV Mapping Cylindrical Objects
(03-08-2016 08:10 AM)some_yahoo Wrote:  Do tell.
Isn't the bottom map in the AutoUV what you are looking for?
Do you need I explain how I got it? It's simple, just note the cut I did in the AutoUV Segmenting window (left in the image)

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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