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There's no "Rotate Snap Image" function
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01-30-2013, 05:05 PM
Post: #7
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RE: There's no "Rotate Snap Image" function
(01-30-2013 02:32 PM)Fonte Boa Wrote: Really "Rotate Snap Image" would be welcomed to complete Snap Image tools. Yea, that's what I do currently. I use my mind as a buffer, but I often forget the angle if it has funky decimals. Ultimately, Wings3D still gets the job done, but I wish this little wrinkle was smoothed out. ![]() (01-30-2013 02:42 PM)micheus Wrote: There is also the possibility to save the camera settings before change it. Or Did I misunderstand something? The camera commands are quite helpful, but sometimes it requires a camera rotation that can't be done. It usually happens when I want to map a vertical UV island to a face that's angled more horizontally. (01-30-2013 04:19 PM)oort Wrote: Yes it would be nice to have "rotate snap image" added. View > "Align to selection" works as long as you don't need the pattern (i.e. bricks) to run vertical or at 45 degrees instead of horizontal. Even after "align to selection," in 2D terms it still might not be aligned to the corresponding UV Island in the image. (i.e. the faces are horizontal on the screen, but they need to be vertical to match the texture). |
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