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Checking for parallel vectors - something is wrong.
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03-25-2016, 01:43 PM
(This post was last modified: 03-25-2016 01:49 PM by ggaliens.)
Post: #2
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RE: Checking for parallel vectors - something is wrong.
More often than not ... if I need two vectors to be perpendicular ... I used the e3d_vec:cross( ) in order to ensure that.
For example ... I have a single vector ... and I need any of its perpendiclar vectors (family of vectors) ... I can take Vector A compute any old random vector which is not equal to A .... call it B. C = Then e3d_vec:cross(A,B) C will be perfectly perpendicular to A by definaition. And then you could of course compute the third mutually perp B prime B2 using {A,C} Not sure if this helps at all. If you believe MathcWorld ... then the ZERO VALUE for perpendiculars is correct. So e3d_vec seems correct. |
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| Messages In This Thread |
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Checking for parallel vectors - something is wrong. - micheus - 03-25-2016, 01:47 AM
RE: Checking for parallel vectors - something is wrong. - ggaliens - 03-25-2016 01:43 PM
RE: Checking for parallel vectors - something is wrong. - micheus - 03-25-2016, 01:58 PM
RE: Checking for parallel vectors - something is wrong. - ggaliens - 03-25-2016, 07:11 PM
RE: Checking for parallel vectors - something is wrong. - micheus - 03-25-2016, 07:25 PM
RE: Checking for parallel vectors - something is wrong. - ggaliens - 03-27-2016, 02:51 AM
RE: Checking for parallel vectors - something is wrong. - micheus - 03-27-2016, 05:03 AM
RE: Checking for parallel vectors - something is wrong. - ggaliens - 03-28-2016, 01:48 AM
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