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Checking for parallel vectors - something is wrong.
03-25-2016, 07:11 PM
Post: #4
RE: Checking for parallel vectors - something is wrong.
How could e3d_vec:degrees used one time
on user inputs be "expensive" ?

I don't get it. Used in a big loop. Yes. Used 1000 times. Almost instant.
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RE: Checking for parallel vectors - something is wrong. - ggaliens - 03-25-2016 07:11 PM

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