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The future of new modeling tools
02-07-2013, 10:58 PM
Post: #11
RE: The future of new modeling tools
(02-05-2013 08:11 PM)boredom Wrote:  Hypothetically, if I had the time, I'd love to rewrite it in C# and just follow a functional paradigm (enforce referential transparency, don't maintain state unless required and multithread stateless things etc...).

erlang.NET

maybe this is something?
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02-08-2013, 05:48 AM (This post was last modified: 02-08-2013 05:48 AM by boredom.)
Post: #12
RE: The future of new modeling tools
(02-07-2013 10:58 PM)rman Wrote:  
(02-05-2013 08:11 PM)boredom Wrote:  Hypothetically, if I had the time, I'd love to rewrite it in C# and just follow a functional paradigm (enforce referential transparency, don't maintain state unless required and multithread stateless things etc...).

erlang.NET

maybe this is something?

Not exactly. Frankly I was referring to breaking from anything called Erlang, but keeping its merits in mind. If you have any further ideas about this, let's move this into PM so that we don't go too off topic in this thread. :]
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02-08-2013, 10:10 PM
Post: #13
RE: The future of new modeling tools
Quote:... so that we don't go too off topic in this thread. :]

TY, okay - sure! Smile
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04-25-2013, 10:12 PM (This post was last modified: 04-25-2013 10:37 PM by Justanother1.)
Post: #14
RE: The future of new modeling tools
Go ahead and buy those "New" tools!! I'll take my Wings3D over all of them anyday!! ... admittedly there are some areas where it could be improved ... but not anywhere close to what you posted!! ....
First ... 64-bit (which I'm already running) needs to get out of the tester stage! ... also the Renderer, I'd like someday to see and be able to use my Normal Maps in the viewport. And finaly, some sort of Multi-Res function (similar to quick-smoothed preview), but with the ability to go more than one level, and edit during preview and keep the changes in the first level.

As far as Sculptris ... and most of these guy know, I've been using Wings3d and Sculptris together for a while now .... the two are perfect together, each has just what the other needs .... try these vids ....

http://youtu.be/D9ybGG9ze6g

http://youtu.be/d3J8bs003NA

and | this image was made in Wings3D
-- , V
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04-26-2013, 11:57 AM
Post: #15
RE: The future of new modeling tools
(02-08-2013 05:48 AM)boredom Wrote:  I was referring to breaking from anything called Erlang, but keeping its merits in mind.
Go Haskell.
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04-27-2013, 05:38 AM
Post: #16
RE: The future of new modeling tools
>> I'd like someday to see and be able to use my Normal Maps in the viewport.

Hmm, You should be able to see that in the snapshot, i.e. in the 64b version you are using.
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04-27-2013, 06:35 AM (This post was last modified: 04-27-2013 06:39 AM by Justanother1.)
Post: #17
RE: The future of new modeling tools
Yea ??? gotta go check ??

Oh Wow ... You Did it AGAIN!!!! Way to Go !! Wooooooo hooooooooooo Thank You!!!!
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04-29-2013, 01:16 PM
Post: #18
RE: The future of new modeling tools
(04-25-2013 10:12 PM)Justanother1 Wrote:  And finaly, some sort of Multi-Res function (similar to quick-smoothed preview), but with the ability to go more than one level, and edit during preview and keep the changes in the first level.
Isn't the use of OpenCL proxy level useful for that?
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04-29-2013, 03:18 PM
Post: #19
RE: The future of new modeling tools
Wings has this? OpenCL accelerated quick-smoothed preview?
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04-29-2013, 04:09 PM
Post: #20
RE: The future of new modeling tools
(04-29-2013 03:18 PM)Wegg Wrote:  Wings has this? OpenCL accelerated quick-smoothed preview?
Go to Preferences->Misc and check OpenCL proxy level.
If your graphic card supports OpenCL you must be able to set a value.
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