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The future of new modeling tools
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02-06-2013, 04:02 PM
Post: #8
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RE: The future of new modeling tools
(02-06-2013 03:15 PM)Geta-Ve Wrote: Just a side note, Sculptris in no way is competing with ZBrush. Considering that Pixologic now owns the program, and that ZBrush can do infinitely more than Sculptris. I find sculptris to be a 10000 X more intuitive that Zbrush. The whole 2.5d thing infuriates me. Hmm. . . better weigh in on the topic. I don't think there is any danger in sprucing up the ole wings GUI. I tend to like it the way it is but wouldn't mind if it was a little "sexier". I guess if I wanted it bad enough I'd mock something up and propose it but . . . priorities. I tend to get frustrated at there being so much power in the brush/sculpting side of zbrush and yet wings chokes when you even get close to that many polygons. If wings could have the same . . . subdivision history that Zbrush has. . . that would be awesome. You should be able to model your character, subdivide it a few times. . . paint in a displacement map. . . go back to your root level of subdivision. . . make changes. . . go back up to the top. . . paint away. . . and when you are happy with the results save out the base mesh and then a displacement map. That doesn't seem like an impossible request. If it could be a "mode" you go into where you don't have any other modeling tools other than brushes that push in and pull out. Support some industry standards like PTEX. . . My $0.02 |
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