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Ambient Occlusion
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02-14-2013, 10:10 PM
Post: #1
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Ambient Occlusion
After call Tools|Ambient Occlusion, how to "turn off" it?
It seems i have to select all objects and call Body|Vertex Attributes/Remove Colors. Isnt there a shorter way?
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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02-15-2013, 01:23 AM
Post: #2
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RE: Ambient Occlusion
Fonte Boa,
Edit Material > Vertex Colors > Change Set to Ignore = will change the way the model looks but the Vertex Colors are still there. oort |
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02-15-2013, 01:34 AM
Post: #3
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RE: Ambient Occlusion
Thanks again, Oort: very useful tip.
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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02-20-2013, 07:22 PM
Post: #4
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RE: Ambient Occlusion
Another way is to delete the ambiant light added by the AO tool, in the Outliner. Can be useful when you'd rather keep seeing the vertex colors.
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02-20-2013, 08:25 PM
Post: #5
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RE: Ambient Occlusion
(02-20-2013 07:22 PM)Dom Wrote: Another way is to delete the ambiant light added by the AO tool, in the Outliner. Can be useful when you'd rather keep seeing the vertex colors. Thank you very much, Dom: very useful to know about this!
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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02-21-2013, 10:08 AM
Post: #6
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RE: Ambient Occlusion
It's not exactly the same result though, but you're welcome
![]() There's soooo much I'm still discovering, on a daily basis, to this great, great "little" program... it blows my mind. |
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