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Thermometer
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04-21-2016, 02:34 PM
(This post was last modified: 04-21-2016 02:51 PM by olve11.)
Post: #1
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Thermometer
Hello everyone.
I want to share with you my new work. My own thermometer. enjoy Wings 3D (x64) 2.0.1.2016-03-17---00-21.mlab (booleans) - modeled (box modeling) Kerkythea - render render ![]() soft shadows ![]() wings screenshots ![]() ![]() Kerkythea screenshot
InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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04-21-2016, 10:25 PM
Post: #2
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RE: Thermometer
Nice model.
About the render, I think if the shadows were not so soft it could look more natural. It's not a criticize. It's just my thoughts.
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04-22-2016, 05:23 AM
Post: #3
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RE: Thermometer
Thanks Micheus
In first render its sun with default setting. (and yes its real) In second its same sun with soft shadows and radius 40 InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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04-22-2016, 11:45 AM
Post: #4
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RE: Thermometer
(04-22-2016 05:23 AM)olve11 Wrote: In first render its sun with default setting. (and yes its real)Maybe because of that. As I see a indoor floor with a strong light "entering" across a supposed window or door I expected to see a darker shadow in the opposite side of the object "touched" by the light. But, observing better the lighting the "glow" upper in the image suggest you were not using a enclosed environment (room), so the "white" sky seems to be illuminating more the scene as I would to expect (thinking in a enclosed scene).
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04-22-2016, 01:03 PM
Post: #5
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RE: Thermometer
It is true
In the closed environment it would probably be better results. And luminous display on the first model (on distance) it would look better. thanks for the tip InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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04-22-2016, 10:20 PM
(This post was last modified: 04-22-2016 10:21 PM by Dimitri.)
Post: #6
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RE: Thermometer
The scene needs some neatly shaped shadows. The objects look as if they are floating in the air. You can combine the sun light with other light sources. With some experimenting you can achieve quite nice results by using multiple light sources in the scene.
Also, you have to decrease the diffusion of the thermometers. Less diffusion and more specularity would give much more natural looking results. And finally, the quartz indicators... they too need some more work. They need to give the impression of being behind a glassy surface. As to the modelling: no criticism, it is flawless. : - ) |
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04-23-2016, 11:37 AM
(This post was last modified: 04-23-2016 11:18 PM by olve11.)
Post: #7
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RE: Thermometer
Thanks Dimitri,Micheus
InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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04-27-2016, 05:15 AM
Post: #8
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RE: Thermometer
This looks good than your previous photo.
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04-27-2016, 05:00 PM
Post: #9
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RE: Thermometer
Last Render looks just right to me. Nicely done.
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04-27-2016, 06:45 PM
Post: #10
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RE: Thermometer
Excellent shape and render.
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