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Existing UVs ... materials and AutoUV
04-22-2016, 08:10 PM
Post: #4
RE: Existing UVs ... materials and AutoUV
try something simple to see if it works and how it should:
- create a cube (Cube1);
- smooth once [S];
- select the object;
- UVMapping LMB option;
- in the AutoUV Segmenting in the context menu Segment by->Feature Detection;
- again, in the AutoUV Segmenting in the context menu Continue->Unfolding;
- the AutoUV window is displayed and in the Outline window (even without create the texture) you already should see a new material called Cube1_auv and the default image with letters and colours pattern called auvBG;
- after you use the command to create the texture that image uses to be replaced for the new one called Cube1_auv too.

I could repeat this operation in 2.0.3 without problems.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016 08:10 PM

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