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Existing UVs ... materials and AutoUV
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04-22-2016, 08:10 PM
Post: #4
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RE: Existing UVs ... materials and AutoUV
try something simple to see if it works and how it should:
- create a cube (Cube1); - smooth once [S]; - select the object; - UVMapping LMB option; - in the AutoUV Segmenting in the context menu Segment by->Feature Detection; - again, in the AutoUV Segmenting in the context menu Continue->Unfolding; - the AutoUV window is displayed and in the Outline window (even without create the texture) you already should see a new material called Cube1_auv and the default image with letters and colours pattern called auvBG; - after you use the command to create the texture that image uses to be replaced for the new one called Cube1_auv too. I could repeat this operation in 2.0.3 without problems.
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Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 02:00 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 04:17 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 08:00 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016 08:10 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 08:30 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 08:56 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 09:05 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 09:34 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 10:33 PM
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