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Existing UVs ... materials and AutoUV
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04-22-2016, 08:30 PM
(This post was last modified: 04-22-2016 08:53 PM by ggaliens.)
Post: #5
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RE: Existing UVs ... materials and AutoUV
Yes ... I can add texture and get the material if i generate UVs in the normal fashion.
No problems. Works fine. What I'm looking for is a way to create an API call that will add any old UVMapping, background texture ... (test pattern) by way of material. I'm sure if I prob into the IMPORT code ... I can find a way. I would even just have a TEST SPHERE with material and texture already applied in a resources folder. Then I could just do some parts swapping between two ST#st and two We#we and get what I want ... but that would be super hacky (even if user would not know a think about the hack). Too many steps. I want to make it easier. |
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Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 02:00 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 04:17 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 08:00 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 08:10 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016 08:30 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 08:56 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 09:05 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 09:34 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 10:33 PM
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