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Existing UVs ... materials and AutoUV
04-22-2016, 08:56 PM
Post: #6
RE: Existing UVs ... materials and AutoUV
Well, the UVmap information is assigned to the mesh. The texture is assigned to the material.
You can assign any different image to the diffuse map property of a material to change the texture applied to the object.
Or, you can create another material with its own image assigned to the diffuse map and assign this material to a mesh and get it "dressing" this new material.

It seems something you can automatize.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016 08:56 PM

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