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Existing UVs ... materials and AutoUV
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04-22-2016, 09:05 PM
(This post was last modified: 04-22-2016 09:08 PM by ggaliens.)
Post: #7
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RE: Existing UVs ... materials and AutoUV
Yes ... but reading wings_material.erl
I don't feel like I have any brain-storm yet. When you open the material editor after the fact ... you can see a bitmap attached to "diffuse" channel. But ... I can't see any API call to make it happen. I dump the materials after mapping a cube by unwrapping (charts) Code: 1> {2, |
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Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 02:00 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 04:17 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 08:00 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 08:10 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 08:30 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 08:56 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016 09:05 PM
RE: Existing UVs ... materials and AutoUV - micheus - 04-22-2016, 09:34 PM
RE: Existing UVs ... materials and AutoUV - ggaliens - 04-22-2016, 10:33 PM
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