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Geodesic Distance mesh coloring (seeking)
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05-04-2016, 05:15 PM
Post: #11
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RE: Geodesic Distance mesh coloring (seeking)
If you achieve an 'impress' type boolean action on the object, however, you can have as a result a new kind of slicing at least. Because as far as I discern, the circles around the body do go to branches (there are circles even on the fingers of the figure) in a quite harmonious way.
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05-04-2016, 05:47 PM
(This post was last modified: 05-04-2016 05:48 PM by ggaliens.)
Post: #12
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RE: Geodesic Distance mesh coloring (seeking)
Yes ... the new loops are very nice. And I think we have the selectors to recover them perhaps. I'm just saying ... the workflow was long and laborious and probably beyond what most folks want to get into.
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05-05-2016, 04:34 PM
Post: #13
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RE: Geodesic Distance mesh coloring (seeking)
As it turns out ... MeshLab has this geodesic function fairly well covered. So this was maybe an academic exercise. MeshLab is FAST.
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