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extra wireframe when uv mapping
05-06-2016, 08:00 PM (This post was last modified: 05-06-2016 08:14 PM by batman pasta.)
Post: #1
extra wireframe when uv mapping
Hey all!

I'm new to WINGS3D and trying to learn it.
I am trying to use uv mapping on an object but whenever I use the UV editor I have a problem with how it renders on the geometry window.
For example if I scale the model on the UV editor I get extra wireframe lines from the size it was before..
I tried reinstalling a different version but it didn't help.
What am I doing wrong? Please help..

I'm adding a screenshot, hope you can see what's going on there.
1.5.4 mac

http://i.imgur.com/aC36JEb.png
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05-06-2016, 08:19 PM
Post: #2
RE: extra wireframe when uv mapping
(05-06-2016 08:00 PM)batman pasta Wrote:  For example if I scale the model on the UV editor I get extra wireframe lines from the size it was before..
it looks like you are drawing the edges when you create the texture.
How did you build the texture? That pattern doesn't exists in Wings3D and the default creation process will produce (usually) a white image with the edges drawn in case you choose that.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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05-07-2016, 10:30 AM
Post: #3
RE: extra wireframe when uv mapping
Yes, you are right. I just choose edges: none this time and problem solved.

Thank you very much Micheus- things make sense again! Smile
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