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CG Useful Tutorials (modelling, technics, tips, ...)
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11-25-2016, 11:11 AM
Post: #21
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UV Mapping
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01-29-2017, 10:32 AM
Post: #22
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RE: CG Useful Tutorials (modelling, technics, tips, ...)
Thanks!
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06-18-2017, 09:58 PM
(This post was last modified: 08-30-2017 07:43 PM by micheus.)
Post: #23
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Tips about how to capture material to create textures
It's not fully applicable without the Substance Designer 6 (used at the end of the tutorial), but it can give us a good idea about how to get good textures using a single smartphone.
And, for those with skills in electronics:
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07-23-2017, 07:24 AM
Post: #24
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3d Carving
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08-29-2017, 10:50 PM
Post: #25
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Material settings
Material Studies: Metals by Jarrod Hasenjager
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08-30-2017, 07:55 PM
Post: #26
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Unity engine
Starting with Unity: tips for beginners by Artem Netyagin
What is the best Unity beginner tutorial and why?
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09-28-2017, 11:40 AM
Post: #27
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Why model whit quads?
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04-09-2018, 01:55 PM
(This post was last modified: 09-03-2021 02:38 PM by micheus.)
Post: #28
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PBR - Physically Based Rendering
![]() With the next release of Wings3D entering to this world (Wings Materials), it can be of our interest understand better what is it. These two articles provided by Allegorithmic (the maker of Substance Painter) can help with us with this. The download of a PDF version is available: The PBR Guide by Allegorithmic - vol. 1 The PBR Guide by Allegorithmic - vol. 2
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