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CG Useful Tutorials (modelling, technics, tips, ...)
11-25-2016, 09:11 PM
Post: #21
UV Mapping
6 Tips to improve your uv mapping workflow by Paul H. Paulino



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01-29-2017, 08:32 PM
Post: #22
RE: CG Useful Tutorials (modelling, technics, tips, ...)
Thanks!
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06-19-2017, 07:58 AM (This post was last modified: 08-31-2017 05:43 AM by micheus.)
Post: #23
Tips about how to capture material to create textures
It's not fully applicable without the Substance Designer 6 (used at the end of the tutorial), but it can give us a good idea about how to get good textures using a single smartphone. * A free alternative to Adobe Lightroom is the RawTherapee software.


And, for those with skills in electronics:
  • Building a Portable PBR Texture Scanner: link 1 and link 2 (with videos)

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07-23-2017, 05:24 PM
Post: #24
3d Carving
3d Carving Basic by Sinung Wahyono

It's a set of six tutorials about how create shapes like that:

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08-30-2017, 08:50 AM
Post: #25
Material settings
Material Studies: Metals by Jarrod Hasenjager

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08-31-2017, 05:55 AM
Post: #26
Unity engine
Starting with Unity: tips for beginners by Artem Netyagin

What is the best Unity beginner tutorial and why?

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09-28-2017, 09:40 PM
Post: #27
Why model whit quads?

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04-09-2018, 11:55 PM
Post: #28
PBR - Physically Based Rendering


With the next release of Wings3D entering to this world (Wings Materials), it can be of our interest understand better what is it. These two articles provided by Allegorithmic (the maker of Substance Painter) can help with us with this. The download of a PDF version is available:
The PBR Guide by Allegorithmic - vol. 1
The PBR Guide by Allegorithmic - vol. 2

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