Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
Interior visualization
05-26-2016, 08:42 PM (This post was last modified: 05-27-2016 03:31 PM by olve11.)
Post: #1
Interior visualization
Hello everyone
See my new job. The interior of my (our) house. In rustically Slovak style.
(now only project)
On the right side of picture, it s movie from projector.
Wings 3D modeled + textured. (I used a tutorial by Fonte Boa "Architecture 2")
Kerkythea render.
Postprocess Gimp + Sony Xperia l Android app
Enjoy

renders




screenshots







InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Reply
05-27-2016, 04:30 AM
Post: #2
RE: Interior visualization
Hi olve11. That's another huge work. Smile

I liked the color tones in the second render. But I have to say that something looks strange with the floor. It's like it was out of scale in the scene context. Just compare the chair feet and the floor gap. Also the wood nodes seems to be too "deep".

There is also a "flare" (Blotches) on the floor close to the table foot (the front one in the right side of the image).
That uses to be the same effect we can get in the corners of a room. For these cases I read someday that creating a soft corner (bevels) can help to avoid it.
The kerkythea FAQ have some information about it that I shared here to not pollute much your thread. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Reply
05-27-2016, 01:59 PM (This post was last modified: 05-27-2016 03:20 PM by olve11.)
Post: #3
RE: Interior visualization
Thanks for tips Micheus
About scale floor, i used Slovak Tatran profil and its ok

"wood nodes seems to be too "deep""
i used wrong specular texture and maybe wrong setup bump map
About blotches, yes i now, it can't be reduced with add rays in Final Gathering setup.
I add 2500 and blotches they are.
Maybe repair it with clone tool in Gimp.
original render

InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Reply
05-27-2016, 07:54 PM (This post was last modified: 05-27-2016 07:56 PM by olve11.)
Post: #4
RE: Interior visualization
I add 2800 rays and setup floor texture
see results



InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Reply
05-29-2016, 09:03 AM
Post: #5
RE: Interior visualization
Great work, mate! I like the 3rd one.
Reply
05-30-2016, 07:50 AM (This post was last modified: 05-30-2016 07:56 AM by Marcin Maćkowiak.)
Post: #6
RE: Interior visualization
Is there TV or a picture frame? Biggrin EDIT: It is projector - never mind ;P

As Mishou said - 3rd one best. I love that sun comming through the windows.

If I may. You should work more with sofa. It looks plastic, flat and uncomfortable to sit on it. In my opinion you should give more details, facture. Maybe pillows can give more realistic effect.

Follow me:
YOUTUBE
INSTAGRAM
FACEBOOK
WEBPAGE
Reply
05-30-2016, 02:51 PM
Post: #7
RE: Interior visualization
Thanks for comments

Marcin
It is true, i gave modeling the sofa less time.
And it is true that it would be well more details.
Rather deflection or sewn connections.
Thanks

InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Reply
05-30-2016, 04:27 PM (This post was last modified: 05-30-2016 04:28 PM by micheus.)
Post: #8
RE: Interior visualization
olve11, now you found the right setup for the rays. The floor looks much better.

It's just a detail, but I'm going to do another observation: the texture on the ceiling joist are too symmetric. It would look better if you could move the UV mesh on the texture image and then get a slight different image arrangement. Flip the UV mesh also can help with this. The way it is now we see all the noodles in the same place.

Be sure we just want to help you to improve your work. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Reply
05-31-2016, 12:20 PM (This post was last modified: 05-31-2016 12:24 PM by olve11.)
Post: #9
RE: Interior visualization
Thanks Micheus

About simmetric joist textures. I thought about it, I did not give it enough time.
But thanks for the reminder.
Don't worry.
I know, where I am now (I mean quality), this is work people on the forum Wings 3D.
Thanks!!!Cool

InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
Reply
06-04-2016, 09:17 AM
Post: #10
RE: Interior visualization
Really nice Smile

one thing the cupboard in the foreground looks like its got flipped normals or there's a duplicate of the same mesh.

I think I'd probably have a little bit of ambient light coming from behind the camera, it would help to get some shadow under the table and chairs
Reply


Forum Jump:


User(s) browsing this thread: 1 Guest(s)