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How to avoid overlap disarrange on cartoon edge export.
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06-18-2016, 12:30 AM
(This post was last modified: 06-18-2016 12:36 AM by tkbd.)
Post: #1
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How to avoid overlap disarrange on cartoon edge export.
In SVG / EPS, way to nicer output to the overlapping objects.
In most cases resolve it is "Surface division Priorities: Scane" to set. But,If many of the polygon overlaps the complex, it may not be rendered as intended. Case Example:Rendering of the model export from MagicaVoxel
SHIFT + Drag select will select only polygons those visible to camera. (Polygons that are unseen from a camera will not be selected. So, it will reduce the amount of data reduction and processing time.) Comparison: ![]() Wings3D EPS/SVG Setting: Surface division Priorities: Scane CSS: Use ClassName SVG size comparation: Export full SVG: 4.5MB SHIFT Drag selection and Export Selected: 1.1MB |
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