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YafaRay Plug-in - reviewing for Yafaray 3.0
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08-03-2016, 11:45 AM
Post: #121
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
Hello,
About the Render Badge and Unicode support, I'm implementing in YafaRay Core a feature to set manually any TTF font file so you can choose one that suits you and shows the characters you want. It will also have a font size factor to enlarge/reduce the size of the fonts. I hope this will be available in the upcoming YafaRay v3.0.3-beta Just an example:
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08-03-2016, 12:57 PM
(This post was last modified: 08-03-2016 12:58 PM by micheus.)
Post: #122
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
David, when you change the light dialogs there is a "field count" adjustment you need to do to the light_result/1. You need to increase (or decrease) the number in the 2nd parameter in the split_list/2 call. Check this part of the source code.
If you enter in the Area light dialog and left it hitting OK you must notice a message like this in the Erlang console: Quote:Light editor plugin(s) left garbage:
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08-03-2016, 01:44 PM
(This post was last modified: 08-03-2016 01:46 PM by oort.)
Post: #123
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
David,
Also when you click OK for Material Properties there is a crash. I believe it is caused by the missing material properties for Shiny Diffuse, Glass, and Rough Glass. I cannot test the materials as it is now... ![]() Is part of the text at the first line (Just under the logo) in the badge getting cropped off??? Thanks, oort |
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08-03-2016, 05:35 PM
Post: #124
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
Hello,
I'm not experiencing any of those crashes, neither the Area Light properties dialog nor the Material properties dialog. That's very strange. Please will you send me the logs and the .beam file you are using? |
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08-03-2016, 07:38 PM
Post: #125
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
David,
I emailed the .beam I am using with the error message with clicking ok with Ambient lights. For some reason I am not getting the error with materials at this time. I am starting to think there is an issue when I have both the YafaRay and the TheBounty plugins installed at the same time??? Thanks, oort |
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08-03-2016, 10:03 PM
(This post was last modified: 08-03-2016 10:08 PM by micheus.)
Post: #126
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
(08-03-2016 07:38 PM)oort Wrote: I am starting to think there is an issue when I have both the YafaRay and the TheBounty plugins installed at the same time???You are right. I could experience it. It doesn't happens with only one of them active - just with both at same time. As David already started to play with material dialog and the error is related to the split_list2 I'm thinking it can be related to the not update of the split counter as I mentioned before. Code: wpc_yafaray:dialog/2: crashed: {function_clause,
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08-04-2016, 10:19 AM
Post: #127
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
David,Thank you very much!!
I see.by changing the size of the text, It can also be possible to display the hidden text parts. It is wonderfull. I can't wait to the next update. |
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09-20-2016, 06:13 PM
Post: #128
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
Hello,
I have released YafaRay v3.1.0-beta. See: http://www.yafaray.org/community/forum/v...=15&t=5184 Now, I have to find time to keep updating the Wings3D plugin for the new features in the new version (plus all pending work for the features of the previous v3.0.2 and v2.1.1 versions many of which are not yet in the Wings3D exporter) |
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09-21-2016, 03:06 PM
Post: #129
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RE: YafaRay Plug-in - reviewing for Yafaray 3.0
David,
Thanks for letting us know about the new release. I posted in the YafaRay forum about an issue I am having with Volumetrics. Other than that all my example files are working perfectly. Thanks, oort |
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09-24-2016, 01:18 PM
Post: #130
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| RE: YafaRay Plug-in - reviewing for Yafaray 3.0 | |||
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@MicheusVieira
MicheusVieira
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