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Need help with axis issue ?
07-17-2016, 06:21 PM (This post was last modified: 07-18-2016 09:46 AM by javier127.)
Post: #1
Need help with axis issue ?
When i rotate my object , its not in alignment with centre axis (imagine a buckled wheel spinning). The only way i can centre axis is by selecting rotate and then
select rotate to target but i don't want to do that .


Update !!!

When i select "rotate" then select "normal" still have same problem ?

This time i select "rotate" and then select "default axis" , my object is now rotating on the centre axis which is what i want .
I have always used rotate then select normal , my objects would rotate on centre axis , so why now do i have to select default axis ?



I am making some alterations to my 5 spoke wheel , only working on one spoke as i will loop cut the base of the re designed spoke , make copy's and replacing the others .

Ok next problem ,

When i rotate the wheel , select Tab to enter numeric box , rotation between each spoke is about 72 degrees via eyeball , is there
a precise way of doing this ?


Last night i eventually realised 5 x 72 = 360 duh lol .
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07-18-2016, 04:17 PM
Post: #2
RE: Need help with axis issue ?
(07-17-2016 06:21 PM)javier127 Wrote:  I have always used rotate then select normal , my objects would rotate on centre axis , so why now do i have to select default axis ?
You shouldn't. I must work. In that linked video at 4:15 you see I doing that.

Quote:When i rotate the wheel , select Tab to enter numeric box , rotation between each spoke is about 72 degrees via eyeball , is there
a precise way of doing this ?
You can enter some math operations in the dialog. Again, in that video I linked (from that point) you would have noticed that to place the copies in the right place I just entered 360/7 - that is precise enough. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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