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A new 'slice' kind idea...
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03-12-2013, 04:52 PM
Post: #31
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Much better to do Booleans in 3DCoat.
Much better to do Booleans in 3DCoat.
I did these booleans in 3DCoat. And subtract the spheres. I wanted a more noisy distro of spheres. I should have used rocks for noice instead. I think I can write a plugin to STREAM a bunch of noise and procedural stuff out of Wings3D w/o blowing wings. I could export 500,000 polys over and over and over until I have very cool "NOISE" to boolean away from whatever shape. I probably also applied a smooth and maybe an extrude here and there in 3DCoat. |
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03-18-2013, 04:59 PM
Post: #32
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03-19-2013, 02:13 AM
Post: #33
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RE: A new 'slice' kind idea...
Things SHEAFED don't splay out at more than 180 degress ... so because this is SHEAF ... the answer is no. It cannot work.
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03-19-2013, 03:04 AM
Post: #34
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RE: A new 'slice' kind idea...
I was wondering when some of the obvious problems with this would start surfacing.
Took me about 10 mins of playing to notice. unequal angles between leaves No user option for both angles no respect for angular polarisation of bookend leaves. To say that something cannot work because it's called a particular name ... well, words fail me ![]() To 'sign off' something like this, it should be able to cope with all that's thrown at it. Incidentally, I think this has better (and far more useful) potential as a totally different tool / feature than the task for which it was originally intended ... but it'd need to be far more robust / thought through than it is. pp |
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03-19-2013, 12:37 PM
Post: #35
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RE: A new 'slice' kind idea...
'I think this has better (and far more useful) potential as a totally different tool / feature than the task for which it was originally intended'
There was no any 'original intention' about its implementation Paul... it was an idea about a tool that could be used in many ways. The points that you mention as to its accurateness are precious however... hope that Mark will think about them. |
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