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Tutorial: how to use 32-bits images in a material Diffuse channel
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03-01-2013, 05:33 PM
(This post was last modified: 03-01-2013 05:35 PM by oort.)
Post: #2
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RE: Tutorial: how to use 32-bits images in a material Diffuse channel
Fonte Boa,
Very nice tutorial. Good that you showed how to use AutoUV in the process. I am usually lazy and just use the Snap Image tool... ![]() I was wondering why you divided the plane at first then saw you bend the leaf... Very nice... ![]() If newbies are wondering, you can use Gimp to add the Alpha channel if you do not have Photoshop. I know that PNG images work as well. Good quality image at smaller file size than BMP.... ![]() Thanks again Fonte Boa, oort |
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Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - oort - 03-01-2013 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - Ran13 - 03-05-2013, 04:09 PM
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