|
screenshot and openGL screengrab
|
|
08-30-2016, 04:01 PM
Post: #5
|
||||
|
||||
|
RE: screenshot and openGL screengrab
If you cannot change the dpi via software, how big must be the resolution to accommodate such images. It seems like using 96dpi as reference you would need a resolution 6.25 times bigger.
|
||||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
screenshot and openGL screengrab - jojowings - 08-23-2016, 11:28 AM
RE: screenshot and openGL screengrab - jojowings - 08-29-2016, 01:43 PM
RE: screenshot and openGL screengrab - micheus - 08-30-2016, 11:16 AM
RE: screenshot and openGL screengrab - jojowings - 08-30-2016, 11:35 AM
RE: screenshot and openGL screengrab - micheus - 08-30-2016 04:01 PM
RE: screenshot and openGL screengrab - jojowings - 08-30-2016, 07:44 PM
RE: screenshot and openGL screengrab - micheus - 08-30-2016, 07:52 PM
RE: screenshot and openGL screengrab - jojowings - 08-30-2016, 07:57 PM
|
User(s) browsing this thread: 1 Guest(s)




@MicheusVieira
MicheusVieira
Micheuss
micheus4wings3d