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screenshot and openGL screengrab
08-30-2016, 04:01 PM
Post: #5
RE: screenshot and openGL screengrab
If you cannot change the dpi via software, how big must be the resolution to accommodate such images. It seems like using 96dpi as reference you would need a resolution 6.25 times bigger.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: screenshot and openGL screengrab - micheus - 08-30-2016 04:01 PM

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