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screenshot and openGL screengrab
08-30-2016, 07:44 PM
Post: #6
RE: screenshot and openGL screengrab
I use 4k resolution in playback even if I have the problem that lines look a bit too thin so I use to paint above the thinner lines.
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RE: screenshot and openGL screengrab - jojowings - 08-30-2016 07:44 PM

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