|
Normalize Sizes crash dump
|
|
09-05-2016, 07:17 PM
Post: #1
|
|||
|
|||
|
Normalize Sizes crash dump
Hello all W3D users,
Currently I'm working with quite complicated object and now when I want to UV map it I got W3D crash dump like this: Dump written 2016-9-5_21-7 Version: 1.5.4 Window: {autouv,4} Reason: badarith Short stack trace: [] Long stack trace: [{wpc_autouv,'-handle_command_1/2-fun-4-',3, [{file,"wpc_autouv.erl"},{line,874}]}, {lists,foldl,3,[{file,"lists.erl"},{line,1262}]}, {wpc_autouv,handle_command_1,2,[{file,"wpc_autouv.erl"},{line,883}]}, {wpc_autouv,handle_command,2,[{file,"wpc_autouv.erl"},{line,830}]}, {wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,825}]}, {wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,797}]}, {wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,698}]}, {wings_wm,get_and_dispatch,0,[{file,"wings_wm.erl"},{line,612}]}] All objects are combined to one and separately had UV mapping. When I select whole object and go to scale -> normalize sizes the error shows up. What cause it? Did I miss some UV or some vertices are too close each other? could you analyse it with attached crash dump? BR, Hank My gallery: marcone.pl |
|||
|
09-05-2016, 07:31 PM
Post: #2
|
|||
|
|||
|
RE: Normalize Sizes crash dump
badarith indicates a division by zero och sqrt of a negativ number, so to small faces/face regions
could probably cause that. |
|||
|
09-07-2016, 10:34 AM
Post: #3
|
|||
|
|||
|
RE: Normalize Sizes crash dump
True.
I did not notice it before but some UV's were deformed during creation. I extruded the faces once again and delete the vertices. Now it's OK. See the print-screen for the root cause: ![]() Thanks for the help! BR, Hank. My gallery: marcone.pl |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)




