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New test release, please test
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10-04-2016, 10:48 PM
(This post was last modified: 10-05-2016 01:15 AM by oort.)
Post: #11
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RE: New test release, please test
dgud,
Ok, I see, it is ok that I cannot undock the main Geometry window. Now I am wondering if there is a way to avoid having Geometry window #2 docked automatically. When I move it around it gets docked when I do not want it to. It would be good to be able to specify a size for any additional geometry windows for rendering. Sorry, I do not know enough about Alpha maps to answer your question. I use an Alpha map in the "Alpha Transparency Leaves" YafaRay example file that is on my website. I just want to be able to choose Alpha map as an option for "texture type" when I drag the image onto the material. As it is now, the Alpha map in that example file is labeled as Gloss since there is no option for Alpha... ![]() P.S. I just noticed that moving images being viewed with "Show" are automatically docked when moving them around the screen... Thanks, oort |
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10-05-2016, 09:09 AM
Post: #12
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RE: New test release, please test
Micheus.. Any sugesst for a new camera options? In some cases the scene is a 'mirrored' than wings3d in TheBounty.
The Universe is an infinite equation |
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10-05-2016, 11:44 AM
Post: #13
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RE: New test release, please test
Can someone give, please, a simple visual explanation of what the new bridge command does?
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10-05-2016, 12:41 PM
Post: #14
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RE: New test release, please test
(10-05-2016 09:09 AM)povmaniac Wrote: Micheus.. Any sugesst for a new camera options? In some cases the scene is a 'mirrored' than wings3d in TheBounty.I need to fetch your branch to see what you are talking about. The changes I did to camera module shouldn't have a side effect since it was an addition - everything was kept as it was. (10-05-2016 11:44 AM)Dimitri Wrote: Can someone give, please, a simple visual explanation of what the new bridge command does? ![]() and the subd:
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10-05-2016, 02:12 PM
Post: #15
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RE: New test release, please test
Micheus... camera issue is solved using 'reset to default' option.
The Universe is an infinite equation |
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10-05-2016, 02:45 PM
(This post was last modified: 10-05-2016 02:46 PM by Dimitri.)
Post: #16
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RE: New test release, please test
Thanks Micheus! So the new subdivision command is a subdividing without smoothing command. Such a command exists in ML version too. It is good to have it in the official version also, as an option to the already existing subdivision command, however.
Good! Happy to see that Wings is evolving. Thanks to all who contributed for having the new version! : - ) |
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10-05-2016, 04:10 PM
(This post was last modified: 10-05-2016 04:33 PM by micheus.)
Post: #17
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RE: New test release, please test
(10-05-2016 02:12 PM)povmaniac Wrote: Micheus... camera issue is solved using 'reset to default' option.Good to know. I added that option to reset it to default Wings3D settings since after play with the camera options we are not able to put it back to the default state. It was a headache when I was playing with the new additions. ![]() But, if the user wants to change things and get a render result like what he/she see on screen, then the plugin needs to play with those settings. That is why in this post I told: "The renders plugins will need to manage these information too in order to render the scene in the same way we are seeing." Just in case someone get in doubt about the new icons meaning on Outiline window:
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10-05-2016, 04:34 PM
Post: #18
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RE: New test release, please test
Yes, its in my TODO list. But before, I need finish the exporter code, for make it useable.
The Universe is an infinite equation |
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10-06-2016, 11:38 AM
Post: #19
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RE: New test release, please test
Big thanks for Micheus and dgud, good work
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10-06-2016, 01:02 PM
Post: #20
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RE: New test release, please test
How do you dock and undock windows?
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