Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
Normal colors of "Face normal shader"
10-24-2016, 05:54 AM
Post: #14
RE: Normal colors of "Face normal shader"
Here a test I did capturing the screenshot from the top view (in Orthographic mode) of a smoothed model (not so hi-poly) and applied to an simple block:


If I had been able to port it to AutoUV shaders it would be easier to "extract a map" from a high-poly just by unwrapping it from the top view (I believe). Sad

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Reply


Messages In This Thread
RE: Normal colors of "Face normal shader" - micheus - 10-24-2016 05:54 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)