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Normal colors of "Face normal shader"
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10-24-2016, 05:54 AM
Post: #14
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RE: Normal colors of "Face normal shader"
Here a test I did capturing the screenshot from the top view (in Orthographic mode) of a smoothed model (not so hi-poly) and applied to an simple block:
![]() If I had been able to port it to AutoUV shaders it would be easier to "extract a map" from a high-poly just by unwrapping it from the top view (I believe).
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